Getting a chance to work in industry that you’ve heard so much in school is a really great experience. Today I’m hyped up about designing user interfaces and writing specifications for how things should work.
Personally, I’m a big fan of paper prototypes. A technique where you create low-fidelity prototypes that allow you to iterate quickly and without need to invest a lot of time in creating ideas. Trying this for a while now, I’ve learned that just paper prototypes are not enough. People just doesn’t take them too seriously.
This time around, I’m experimenting with upgrading my paper prototypes with computerized version. Nothing too high-fidelity, just printed wireframes in nice boxes and with a rough copy in place.
To make the whole process easier, I followed a great video from Michael Angeles, Creating prototypes with OmniGraffle, it shows you how to use Actions->Jump tool to create interactive PDF’s that you can use to simulate actual user interaction. It also quickly presents good layout technique, how you’re supposed to have a Master layer with overall grid and then just create different canvases for new layers. Best spent 5 minutes of last week, watching that.
Summary: Go watch the video, and give a bit more hi-fi prototypes a chance, after being happy with your paper ones.